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Practical interactive development with Panda3D

by Claudio Desideri for EuroPython 2012

I’d like to give a training to learn how Panda3D works in practice. This means a close look to scene graph as well as lighting, input management and a simple physic sandbox, using Bullet engine. Panda3D can be used to develop games but also to design user-friendly interfaces for privates and public services.

It starts at the very beginning of the engine, so the only prerequisite is a general python knowledge. A bit of object oriented programming is also needed.

Do you have some questions on this talk? Leave a comment to the speaker!

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240 minutes (inc Q&A)

Tagged as

design game-development opengl
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